Thursday, January 10, 2013

Engine Completion, Updated Demo Reel, and a New Project!

At long last, I can put away the engine for a bit. I've laid down the foundations for data management. This includes systems for saving and loading level data, simple spawn points, and triggered events, and ship load outs. Sadly, I have no way to showcase this, since it's hard to show data management via screenshot. Ah well.

From here, the next step would be actually programming the game. This unfortunately, would not be a wise maneuver. The engine itself, has given me a great deal of insight into many areas I previously had no experience in. (Tools programming, lighting calculation, 3D rendering, graphical APIs and advanced 3d math to name a few) That being said, it is time to move on. There is not much more to learn from this project, and so it is time to say farewell, and put it away for a while.

On to bigger and better things! I've realized firstly, that my demo reel is in dire need of an update. It really only demonstrates my Flash work. Firstly, it needs updated to include my work in UDK, as well as the engine. Additionally, I've started a new project within UDK and Scaleform. Its a complete menu and interface system. I'm going to get the skeleton setup, and pass it to an artist for effects and artwork. (My programmer art is frighteningly bad.)

More updates on the way!