Saturday, February 16, 2013

Prototype: Generals

Just an update on a prototype I've just dived back into, out from not too long ago. I was working on a couple options for a top down tactical game. Originally, it was planned as a typical tower defense scenario  We really liked the idea of dynamically generated tracks, and were considering allowing the player to purchase length onto the track, as an upgrade. So, I wrote a small code sample, that could produce a track of any length, and make sure it never loops back in on itself.




Ultimately, we decided to try out using hexes, rather than squares. the project began to shift more into a top down tactical game, rather than a typical tower defense. This meant adding path finding as well. I set up a few options, including A-Star, and node based path finding, which takes elements from both Hammer and Unreal's bot pathing systems. As a final touch up, I added a simple level editor in flex, that would allow me to generate levels far easier.




At the moment, it's just a matter of figuring out what types of games could best make use of this. If all goes well, this will hopefully start up into a new project in a few weeks.

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