Tuesday, February 26, 2013

Scaleform Complete

I've just finished my Scaleform demo. I tried to minimize the use of Kismet as much as possible. With the exception of a single trigger, everything is handled by a combination Actionscript 3 and Unrealscript. Unreal passes item data to the interface when it is opened. The flash then handles the information accordingly. Flash also provides handles to pass data back to Unreal, but since this is just an interface, the Unrealscript doesn't do anything with it yet.

In any case  I'm a big Borderlands fan, so I figured I would try and replicate some of their HUD elements. Here is the final result.


Actionscript3 and Unrealscript with Scaleform from Mike McCollum on Vimeo.

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